A rhythm game inspired by the classic Dance Dance Revolution arcade machine. Designed specifically for exhibitions or public events. FOOTWORK automatically loads a song when someone steps on the dance mat and switches to two-player mode when another person joins. The game adjusts its difficulty based on the players' skills.
My inspiration to create a rhythm game came from setting up the play station for the DANCE exhibition at the Museum of Communication in Bern. There I installed Stepmania on a Raspberry Pi with two L-Tek Core Dance Mats, which operated for seven hours a day, six days a week, for about nine months. Many visitors enjoyed it daily, but some non-gamers found the Stepmania menus and controls challenging, requiring assistance from museum staff. This observation motivated me to develop my own version, ensuring everyone could easily join the fun.
The game was developed using the Godot engine, with assets created in Aseprite. I chose a minimalist visual style, as the rhythm game, sound and museum environment are already quite engaging. It was optimized to run on a Raspberry Pi 5, with Dance Pads connected for continuous use, featuring auto startup and crash recovery.
The game features an attraction screen and begins a song as soon as someone steps on a mat. If a second player joins, it transitions to a competitive two-player mode. After each song, a winner is declared, and the next song begins. The game dynamically adjusts the difficulty based on the players' skills. When players leave, it returns to the attraction screen.
This photograph was taken during the DANCE exhibition at the Museum of Communication by DigitaleMassarbeit. I incorporated the attraction screen of FOOTWORK to demonstrate its potential display at public events.
A lot of people had fun on this machine. If you want to rent this system or only the game for windows or raspberry pi, write me an e-mail
BACK